
In fact, every video or image online shows this map and not the original Aeon of Strife. I even investigated some of the articles posted online at the time, specifically this one by Sky|3lazer for the Mittani, and the image shown is not from Aeon but a map made in 2008 called Starcraft DotA. I looked through every copy of Aeon of Strife and there is not a shred of evidence of anyone with that name in a map timestamped from 1998-2002. I was able to extract 40,069 UMS maps out of approximately +100,000 links spread across every website on Web 1.0 and now. I couldn’t find any references to him, couldn’t find any posts mentioning him before 2008 on Google/Wayback Machine/Angelfire/Tripod/Geocities or otherwise, and to further confirm this, I scraped every single Starcraft map known on the internet.ĭue to this, I currently have the largest repository of Starcraft maps in the world. However, I am 100% certain that Aeon64 never existed or was involved in the development of Aeon of Strife. All of the articles and wikia pages source nothing for this claim. I have not been able to locate a source for this powerpoint or who claimed it, if somebody can find the keynote presentation that said this please post it. I saw a powerpoint presentation from either Valve or Riot Games which mentions this on a single line which ended up spawning the myth. It is often attributed for years now that Aeon64 made Aeon of Strife. Each of the different maps was compiled together into DOTA: All-Stars several years later by Meien and Ragn0r in 2004 and from there the rest is well-trodden history with Neichus, Guinsoo, and IceFrog with the development of League of Legends and DOTA 2.
#Aeons of strife series#
This spawned a series of variants from multiple different users, such as DotA: DX, TFT DotA, DotA Outland, DotA EX, Darkness Falls, and DotA 2 (not Valve’s). Almost immediately after it came out, a series of imitators came into existence, of these imitators was an Aeon-of-Strife-style (AoS-like) map called Defense of the Ancients (now referred to as RoC-DotA) by an enigmatic mapper named Eul. Backgroundįor those of you who don’t know, Aeon of Strife was one of the most popular custom maps (also called UMS maps) on Starcraft: Brood War and subsequently Warcraft: Reign of Chaos (or RoC) for a short period of time.

Today I would like to clear up the actual history of the MOBA genre and provide the public with the first versions of these maps. So back in 2015, I began a 2 week long round of internet sleuthing that I completed but never compiled into an article. Starcraft’s StarEdit was the first level editor I used for game development back in 1999 and was my introduction to level design, environment art, set dressing and mechanical design. This was out of a combination of both concern for media preservation and nostalgia as Aeon of Strife, the grandfather to the MOBA genre, is a Starcraft: Brood War map that I used to play back in early 2002. I became interested in lost media and particularly the case of Aeon of Strife and the original Defense of the Ancients.

About three years ago I began an investigation I never had the chance to complete due to life and work that I have decided to come back to now that I am putting my affairs in order and moving onto a new faculty position in August.
